Team Speak

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Topic review
   

Expand view Topic review: Team Speak

Re: Team Speak

by fl00d3d » December 31st, 2007, 4:59 pm

sadistik wrote:what happened to the passworded channel for mods? that was a great idea.. when Ace and I were trying to figure out the fraps thing yesterday.. ppl kept coming inthe channel wee went to and it was a bit distracting -_- "OMG come ingame!!"
I deleted it because everyone wanted access. That's why I never had one in the first place. And before you say "well don't give everyone access" consider the fact that the only way it'd work is if I gave admins/owners access ... in which case you nor Ace would have got access anyway. ;)

Re: Team Speak

by sadistik » December 31st, 2007, 12:21 pm

what happened to the passworded channel for mods? that was a great idea.. when Ace and I were trying to figure out the fraps thing yesterday.. ppl kept coming inthe channel wee went to and it was a bit distracting -_- "OMG come ingame!!"

Re: Team Speak

by fl00d3d » December 31st, 2007, 11:49 am

Yeah we can do that. Or make another info subchannel for the servers (info channels up top show information on the right side when u click on them).

Re: Team Speak

by L04D3DGUN » December 30th, 2007, 9:54 pm

wow i was really high when i typed that!

the servers u are hosting for TSU put the IP in the info on ts for like CS:s
and for something along the border of ren put the host name i info on ts :D
cuz its easier to find ip for CS:s :D


and sry about the double post

<3

Team Speak

by L04D3DGUN » December 29th, 2007, 11:33 pm

for the games u have servers for u should put in the info for like CS:s the IP of tsu's server
and for ren just put the host name so people come on and see it and play on it :D

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