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Re: Changes
Posted: September 5th, 2009, 7:34 am
by Nightma12
It takes too damned long cz i havnt coded that yet
3 minutes sounds like a good time.
What should i do about the chicken, raptor etc?
Re: Changes
Posted: September 5th, 2009, 7:37 am
by JayD369
Honestly, they're alright as long as chicken gets to be a lower health and all. Yeah, the rhino or whatever it is needs more hp because of it's head, the raptor is fine but I have an idea.
Raptors were fast, right? Could we make them fast and give them a bit less health? It'd be a bit more of an advantage, as right now raptor kinda isn't that fun...
Re: Changes
Posted: September 5th, 2009, 11:25 am
by dagun
If you make the raptors fast you gotta really lower the health because even with 100 hp i see it become a game of cat and mouse not a game of fighting them off...
Re: Changes
Posted: September 5th, 2009, 4:37 pm
by Nightma12
All characters have exactly the same stats.
Its just the model thats different, which can be different sizes etc.
Health, Armour, skin type, speed etc is all the same by default. Ive been adding in exceptions for some of the 'larger' or 'smaller' characters and adjusting the health for thme in order to make it balanced, and fair for everyone.
Raptor is not faster, its the same speed. I have already given the "rhino" (callled trike by the renegade engine) extra health to make up for the bigger head. and chicken now has less health.
Re: Changes
Posted: September 5th, 2009, 9:41 pm
by JayD369
No, not what I meant.
A raptor (speaking like Jurassic Park/Prehistoric) was fast, right? Could we possibly add speed to it, while decreasing health a bit?
Re: Changes
Posted: September 6th, 2009, 7:10 am
by Nightma12
I could do... but they could then run away with the brain couldnt they in a 1v1?
Re: Changes
Posted: September 6th, 2009, 8:14 am
by JayD369
In a 1v1, yeah it's possible, but better than being killed right when you pick it up, right?
Re: Changes
Posted: September 7th, 2009, 10:35 am
by TomatoSlayer
TsuScorpio wrote:The health degeneration isn't necessary when the whole server is after you.
There probably would be hardly a difference in larger games. It's especially necessary in smaller games, which is my point. I'm pretty sure this is main thing that's emptying out the server all the time.
I still stand by my thoughts on animals. Drop them like a hot potato.
wtf
Posted: September 7th, 2009, 11:18 am
by b0Bm3h
I dont agree with that. The main thing that empties out a server is the same person winning every game, or it could be that people spawn so far away from the brain its not funny, OR its that the same person gets the brain every time it drops >.>
Re: Changes
Posted: September 7th, 2009, 11:40 am
by Nightma12
But thats just them being a sore loser
What i could do easily is just remove the auto heal untill a certain ammount of people get ingame? Perhaps that would work better?
I still stand by my thoughts on animals. Drop them like a hot potato.
Why is that? Is it for balance reasons? Or do you just generally think it looks silly?
or it could be that people spawn so far away from the brain its not funny
Thats why ive made alot of the maps smaller... eg, islands - i took out the tunnels completely.
EDIT: Perhaps it might be better to throw in the 2nd brain at around 8 players rather than 10?
Re: Changes
Posted: September 7th, 2009, 1:20 pm
by dagun
To me it seems like when u put more brains in you just get more annoying warping...
Re: Changes
Posted: September 7th, 2009, 1:26 pm
by Nightma12
again though.. its either warp.. or friendly fire =/
Re: Changes
Posted: September 7th, 2009, 2:46 pm
by dagun
With one brain warp is Okay... Everyone is after that one but in a game with 2 brains you can be in a fight and get completely turned around when someone picks up the other brain...
Re: Changes
Posted: September 19th, 2009, 4:55 am
by Dtyler171
Nightma12 wrote:Why is that? Is it for balance reasons? Or do you just generally think it looks silly?
It's a huge mixture of both of those reasons.