HUD help
Re: HUD help
think this will help you
DeathLink6.0 wrote on Tue, 23 December 2008 22:05
Hi everyone,
Maybe you remember the serverside HUD project of campa and me. It wasn't never really finished and it can't be released only for our RenCom Server (not of technical reasons). I decided to finish it for you all and made nearly finished version but you some points to know:
1. It uses a modified version of the shaders.dll. It contains a handfull of bugfixes and new features (and maybe some new bugs^^). I remember all of them some important ones are mentioned below.
2. I doesn't include the Building-Bars but everys other change we made.
3. I didn't inlcuded any mapoverviews - I'm going to release them seperatly. Maybe you use canadacdn's ones from renhelp.
4.This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap.
This screen-resolution independence was not made by us! It can already be made with a pure 3.4.4. shader.dll
5. A last information to the skilled programmers here: I made the last changes on the shaderhud.cpp code and I'm a programming beginner. I just copied existing code and modified it for my purposes. Maybe you will notice that in some way when you use it or when I give the source to some of you.
*Major Changes/Features:
-HUD shows active mines of your Team
-BulletBar shows the current number of Bullets in your weapon
-fixed some issues with the radar and the mapoverviews
-every number depends now on these fontXxX.tga's except the Weaponsdescription
-Added BulletIcon (like the HealthIcon)
- Attachments
-
D6HUD.zip- (189.17 KiB) Downloaded 49 times
-
- d6hudpreview.bmp (3.74 MiB) Viewed 602 times
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