TsuGaming.com :: AOW (24): All Out War. SSGM crates would be on, but nothing dramatic. Drop weapons mod would be on. Starting credits would be 100. Pedestal on. Rules would be pretty straight-forward, not too strict. No CP maps. Time limit = 35 minutes.
TsuGaming.com :: CTF (20): Capture The Flag. This server would be a traditional CTF mode in which players attempt to capture the flag of the enemy (or bring their own flag to the enemy's pedestal).
TsuGaming.com :: Pro AOW (16): This server would be a professional AOW mode. The server would be considered to be as "vanilla" (original) as possible. No starting credits. Pedestal off. Very few rules (clanwar rules). No CP maps. Time limit = 30 minutes.
TsuGaming.com :: Marathon (40): Marathon AOW. This server would be similar to the AOW server listed above (option #1), but would have 350 starting credits. Pedestal on. Time limit = NONE (must win by base destruction).
TsuGaming.com :: Sniper (24): Sniper mode. Players would start with a 500 sniper and could purchase upgrades as needed. The objective of the game is to kill as many enemy players as possible while dying the least amount of times. NO REFILL (refilling is blocked - shoot until you die). Infinite ammo.
TsuGaming.com :: Mutation (30): Game starts with one "Mutant", and the rest of the players are "Regulars". Regulars have a limited number of lives. When a Regular loses his last life, he joins the Mutants. The last Regular alive is the winner. When the game restarts, a player is randomly selected to be the new Mutant.
I need you guys to place a vote. Mentioning your choices (and feedback without voting) isn't going to help me very much.
If you're having a hard time voting for whatever reason, then log out, log back in, and try again. And if it doesn't work - take a screenshot and tell me the exact time (and your timezone) of the error so I can look into it.
Though I might add 1 and 6 won't work. That's literally exactly what we have right now minus crates. Keeping those servers will not attract new players.
Spurs wrote:Though I might add 1 and 6 won't work. That's literally exactly what we have right now minus crates. Keeping those servers will not attract new players.
but 6 worked for a bit.... and got 20-30 players in its peak... why do you think thats not the case now? People got bored of it?
i dont think its a game mode thing at all honestly ...
people just want to play a server with other people in it (thats my thought)
also we are listed basicly dead last on RR (i spoke to night about this a while ago its just because RR lists in alphabetical order and we are listed as [WOLSpy] server name)
so getting NR's GSA up and running may help a little
or maybe if we could add bots like what UT3 does when there are no people in a server (these bots would just need to actually use tanks in this game...)
the bots in ren are so incredibly bad. They would not replace real human players.
Darkdarr, whats your opinion on why mutation died out?
As for NR's GSA - i have no idea why it stopped working. It was working for a few months when I first added the feature then it just 'died'. So i assume GSA changed their protocol?
EDIT: Upon closer inspection i believe NR is missing something from the protocol... it seems the doc i was given is missing something vital. I may be able to work this out with some time if that is what we decide to do!
yeah i mean i think renegade players are to impatient to wait for 4 players to join the game before it actually starts working. as for aow, Some servers get players by letting the 1st player in game start getting creds and attacking stuff. That might work